These tutorials focus mainly on OpenGL, Win32 programming and the ODE physics engine. OpenGL has moved on to great heights and I don't cover the newest features but cover all of the basic concepts you will need with working example programs.
Working with the Win32 API is a great way to get to the heart of Windows and is just as relevant today as ever before. Whereas ODE has been marginalized as hardware accelerated physics becomes more common.
Games and graphics utilities can be made quickly and easily using game engines like Unity so this and Linux development in general will be the focus of my next tutorials.
Current News
01/01/2018
Hi All,
A few new tools have been added to the Mesh Maker collection. The first is Snap To Grid, and as the name suggests, this utility will allow you to easily and accurately snap to any size grid. The program also works in both metric and imperial values.
The second addition to the collection is called LOD, which stands for Level Of Detail. It quickly creates Unity style levels of detail and provides an easy way to set the lighting and shadow details for each level.
Of course you can buy these tools individually on the Unity Asset Store, or better yet, get these tools as part of the Mesh Maker collection and save by buying all 16 programs in the one bundle.
Thank you for your support and we look forward to a busy and fruitful new year ahead.
20/12/2016
Hi All,
The latest addition to the Mesh Maker collection is now available. The new utility is called Level Editor and it allows you to create new buildings, models and quickly prototype your levels right in the Unity editor.
The program uses an intuitive point and click design style that is very fast and flexible. With a little practice you’ll find this program great for not only prototyping but also for creating very detailed meshes and prefabs for your projects.
Preview Video & Tutorials
You can get the new program on the Unity Asset Store as part of the Mesh Maker collection here at https://assetstore.unity.com/packages/tools/modeling/mesh-maker-11625
You can also have a read of the tutorial that comes with the program online at
The Level Editor program is still in Beta v0.7 and we are working hard to iron out any bugs as they appear. If you find a problem or have a suggestion for how to improve the program then we would love to hear from you.
You can write to us at support@meshmaker.com and we will also add your suggestions to the FAQ page here at http://meshmaker.com/level-editor-faq/
Thanks for your support while we worked on this new utility and we hope you find it to be the fastest and easiest (and fun) way to create level geometry in Unity.
Best regards,
Alan
10/05/2016
Hi All,
The latest update of Mesh Editor is now ready. With this release there is improved support for Unity 5.x and for the Mac. While I tried to continue support for Unity 4.x for as long as possible, it has now become unmanageable due to the major differences between the two versions.
All of the programs that use a hotkey now check for both the Ctrl and Command key by default as well as the custom hotkey.
New features for Mesh Editor v1.4:
Added: Edge Splitting
Added: Triangle/Hole Filling
Added: Individual UV Editing
Added: Procedural Geometry – Basic 2D/3D Shapes
Added: Modify Normals
Added: Weld Selected Vertices/Edges/Triangles
Added: Un-Weld Selected Vertices/Edges/Triangles
Added: Join Vertices
Added: Join Edges
Added: Check For Unused Vertices and Zero Area Triangles
Added: Dedicated OBJ Export Function
Added: Rotate/Translate pivot point handles
Added: UV and Normal colors to saved settings
Added: Custom Skins
Updated: Snap To Grid (Removed check boxes and changed to current axis handle only)
Updated: Changed the extrude key combination from Shift to Ctrl+Shift
Fixed: Update selection when switching between unique and coincident vertices/edges
Fixed: Edge selection/deselection when Coincident is off
Get this program and 12 other modeling and editing tools for one low price!
08/12/2015
Hi All,
The next addition to the Mesh Maker Collection has been added.
Construction has been designed with ease of use in mind. Using a grid layout makes placing the walls, floors, tiles, roofs, stairs and other features of the building a simple task. By combining these features you can quickly create new custom houses, apartments, factories and other structures for your projects.
Get this program and 12 other modeling and editing tools for one low price!